Bio

Originally from a studio recording background, I started out in interactive audio at university and was immediately hooked by its creative potential. I participated in as many game jams as possible, developing projects and pitching them at industry events like EGX and Dare Academy as part of various teams.

In 2019, I set out as a freelancer, and since then, I’ve had the pleasure of working with many great people and teams across the world, in a wide variety of genres. One thing that has remained consistent, and which continues to guide me, is the strangeness and beauty of the natural world, which I find endlessly inspiring.

Over the years, I’ve worked from my home country of Scotland, then Greece and India, before finally settling in Perth, Australia. I’m always interested in a chat or to discuss project ideas, so just reach out!

Some of my favourite tools:

Reaper, NVK Tools, Wwise, FMOD, Unreal Engine, Unity, Perforce, Github, Jira, Clickup

Past roles and expertise:

Sound Design, Audio Direction, Interactive Audio Design and Technical Implementation, Music Composition, Blueprints, C++, Max MSP & Pure Data

Credits

ELTA: Defy All Gods (2027) - Afterburner Studios & Focus Entertainment // Sound Design & Implementation // Unreal Engine 5 // Platforms: PC, PlayStation 5, Xbox Series S

Star Atlas (2025) - Chapter Four & ATMTA // Lead Technical Sound Design // Unreal Engine 5, Wwise (Reflect + Convolution) // Platforms: PC

Dark Sky (2025) - Ganymede Games & Midwest Games // Sound Design & Implementation // Unity 5, FMOD // Platforms: PC

One Lonely Outpost (2023) - Aurorian Studios // Audio Direction, Sound Design & Implementation // Unity 5, FMOD // Platforms: PC

Mine (2021) - Daphne Xourafi // Sound Design // Animated Short Film

Dreamscaper (2021) - Afterburner Studios // Sound Design & Implementation // Unreal Engine 4 // Platforms: PC, Nintendo Switch

The Cone Game (2021) - Darkroom Interactive // Sound Design, Music Composition & Implementation // Unreal Engine 4, FMOD // Platforms: PC (Global Game Jam)

Snap Hunt (2018) - Darkroom Interactive // Sound Design, Music Composition & Implementation // Unreal Engine 4, Wwise // Platforms: PC (EGX Demo with Transfuzer)

Blind Wizard Brawl (2018) - Wrench Games // Sound Design // Unity 5 // Platforms: Android, iOS, Tabletop

Skye Tales (2018) - Puny Astronaut // Supporting Sound Design // Unity 5 // Platforms: PC, PlayStation 4, Xbox One, Nintendo Switch

King of the Castle (2017) - 8bit10 // Sound Design, Music Composition & Implementation // Unreal Engine 4, Wwise // Platforms: PC (Dare Academy)

SURGE: An Expressive Granular Synthesizer (2017) - Dissertation Project // Sole Developer // Max MSP, CataRT // Platforms: PC

Lure: An Interactive Narrative (2016) - University Project // Sole Developer // Unity 5, Pure Data, HeavyPD // Platforms: PC

TR808 Drum Machine (2016) - University Project // Sole Developer // Pure Data // Platforms: PC

Many many Game Jams.. including at Global Game Jam 2017-2021, Jamchester, the Abertay Game Jam, Moray Game Jam, Perfect World Beijing

Electronic components including multiple microphones, sennheiser headphones, a breadboard, an Arduino microcontroller, and wires arranged on a wooden table.

Awards & Press

“Most Innovative Audio Design”: Surge (2017) - Krotos Audio

"Best Animation Film for December”: Mine (2021) - Cannes World Film Festival

”12 Upcoming PC Hidden Gems You Must Watch Out For”: Snap Hunt (2018) - Rock Paper Shotgun, The Gadget Show

“The Cone Game Is a Free, Glittering Sandbox of Glaswegian Culture” The Cone Game (2021) - The Escapist