Hi, I’m Paul, an interactive audio designer based in Australia. Since 2017, I have been crafting soundscapes for everything from indie games to AAA titles. I love diving into the technical aspects of development to create worlds that feel truly alive.
When I’m not designing for work, I can be found tinkering with my own code and projects, or jamming on hardware synths. Away from my desk, I’m an avid reader, D&D player, or out for a quiet walk in nature.
Showreel - Sound Design
A collection of past projects.
I’m greatly inspired by surrealism and the natural world, aiming to create sounds that feel punchy and textural.
TOOLS: Reaper, NVK Tools, iZotope RX, Pure Data, Max MSP
Testimonials
"We've been working with Paul for over five years, his openness to feedback, ear for quality and pace of work all make for a fantastic collaborator who I would recommend to anyone looking for audio support."
— Ian Cofino, Founder
Afterburner Studios“Paul was an invaluable part of our Star Atlas audio team. His technical expertise with Wwise and Unreal improved our quality and efficiency, while his willingness to share knowledge and help others develop their skills was exceptionally valuable for our growing team.”
— Karim Douaidy, Creative Director
Chapter Four, NYPaul worked side by side with our programmers on Dark Sky, scoping his own work and delivering on the dates he set, all remotely, with clear, steady communication. Beyond audio, he tested builds, giving us design feedback. I'd hire him again tomorrow."
— Jerry Prochazka, CEO
Ganymede Games
Ex. Riot Games, WargamingSelected Projects
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Selected Projects ~
ELTA: Defy All Gods (Coming 2027)
Afterburner Studios (Focus Entertainment)
Platforms: PC, PlayStation 5, Xbox Series S
Defeat corrupted, tyrannical gods and restore your companion's power to save your people. Features fast-paced combat and traversal.
ROLE: Sound Design & Implementation
TOOLS: Unreal Engine 5, Reaper
AAA space exploration MMO featuring diverse vehicles, ship-to-ship and FPS combat. Features multilayered audio systems and advanced spatialisation.
ROLE: Technical Sound Designer
TOOLS: Unreal Engine 5, Wwise (+ Reflect, Convolution), Reaper
Dreamscaper (2021)
Afterburner Studios (Maple Whispering & Limited Run)
Platforms: PC, Xbox Series X, Nintendo Switch
A fluid, and dynamic Roguelite blending elements from top-down shooters and dungeon crawlers. Features surreal environments and strange creatures.
ROLE: Sound Design & Implementation
TOOLS: Unreal 4, Ableton, Reaper
A sci-fi deckbuilding RPG in which you unravel the mystery behind a planetary catastrophe. Features many unique creatures and character abilities.
ROLE: Sound Design & Implementation
TOOLS: Unity 5, FMOD, Reaper
A concatenative granular synthesizer with parameters goverened by an interactive particle system. Inspired by chaos theory and emergent behaviour.
ROLE: Developer
TOOLS: Max MSP, CataRT