Hi, I’m Paul, an interactive audio designer based in Australia. Since 2017, I have been crafting soundscapes for everything from indie games to AAA titles. I love diving into the technical aspects of development to create worlds that feel truly alive.

When I’m not designing for work, I can be found tinkering with my own code and projects, or jamming on hardware synths. Away from my desk, I’m an avid reader, D&D player, or out for a quiet walk in nature.

Showreel A - Sound Design

A collection of past projects.

I’m greatly inspired by surrealism and the natural world, aiming to create sounds that feel punchy and textural.

TOOLS: Reaper, NVK Tools, iZotope RX, Pure Data, Max MSP

Showreel B - Technical Audio

Here are some examples of tools and techniques I have used previously.

The magic of crafting interactive audio is how it can connect with listeners in a unique way, it’s a challenge I never get tired of.

TOOLS: Wwise (Reflect + Convolution), FMOD, Metasounds, Blueprints, C++

Testimonials

"We've been working with Paul for over five years, his openness to feedback, ear for quality and pace of work all make for a fantastic collaborator who I would recommend to anyone looking for audio support."

“Paul was an invaluable part of our Star Atlas audio team. His technical expertise with Wwise and Unreal improved our quality and efficiency, while his willingness to share knowledge and help others develop their skills was exceptionally valuable for our growing team.”

— Karim Douaidy, Creative Director
Chapter Four, NY

Paul worked side by side with our programmers on Dark Sky, scoping his own work and delivering on the dates he set, all remotely, with clear, steady communication. Beyond audio, he tested builds, giving us design feedback. I'd hire him again tomorrow."

Selected Projects

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Selected Projects ~

ELTA: Defy All Gods (Coming 2027)

Afterburner Studios (Focus Entertainment)

Platforms: PC, PlayStation 5, Xbox Series S

Defeat corrupted, tyrannical gods and restore your companion's power to save your people. Features fast-paced combat and traversal.

ROLE: Sound Design & Implementation

TOOLS: Unreal Engine 5, Reaper

AAA space exploration MMO featuring diverse vehicles, ship-to-ship and FPS combat. Features multilayered audio systems and advanced spatialisation.

ROLE: Technical Sound Designer

TOOLS: Unreal Engine 5, Wwise (+ Reflect, Convolution), Reaper

Dreamscaper (2021)

Afterburner Studios (Maple Whispering & Limited Run)

Platforms: PC, Xbox Series X, Nintendo Switch

A fluid, and dynamic Roguelite blending elements from top-down shooters and dungeon crawlers. Features surreal environments and strange creatures.

ROLE: Sound Design & Implementation

TOOLS: Unreal 4, Ableton, Reaper

A sci-fi deckbuilding RPG in which you unravel the mystery behind a planetary catastrophe. Features many unique creatures and character abilities.

ROLE: Sound Design & Implementation

TOOLS: Unity 5, FMOD, Reaper

SURGE: An Expressive Granular Synth

Personal project

Platforms: PC, OSX

A concatenative granular synthesizer with parameters goverened by an interactive particle system. Inspired by chaos theory and emergent behaviour.

ROLE: Developer

TOOLS: Max MSP, CataRT